Computer Science, ICT and Robotic Teacher Education
Lesson Code Course Name Class Credit Lesson Time Weekly Lesson Hours (Theoretical) Weekly Lesson Hours (Practice) Weekly Class Hours (Laboratory)
BBG 4381 The subject of gamification in education төртінші курс 5 150 15 30
Course Descriptions
Kazakh
Lecturer G.Niyazova

The discipline forms the skills and skills necessary for optimal writing of academic papers of various categories (essay, report, etc.). The discipline explains the genre, grammatical, stylistic and punctuation features of written speech, teaches students the methods of writing academic written works without errors. Develops skills in using World databases and online systems of scientific journals in the development of academic records.

method of project work, method of improving professional skills, project method

1Develops a methodological system for teaching computer science
2Develops digital educational content for teaching computer science
3Organizes research in the educational environment
4Uses research results in the educational environment
Haftalık KonuEvaluation Method
1Pedagogical potential of children's play. The game as an independent type of development of children of different ages. Concept. Modern accent.Ауызша және жазбаша
2Game technology as a condition for creating a motivational basis for learning.Ауызша және жазбаша
3The essence of gamification (definition, difference between a game and a toy).Ауызша және жазбаша
4Gamification and education. Non-game contexts for the game.Ауызша және жазбаша
5Gamification and a systematic approach: from ecology to education.Ауызша және жазбашапрезентация
6Analysis of examples of gamification in the history of education and in the practice of trainees. Determination of game components and game design, role-playing game elements, determination of the type of Game implemented.Ауызша және жазбашаСұрақ-жауап
7The active status of the player, the role of pleasure and the importance of choice in achieving the goals of gamification. The way the player rises, the importance of balance.Ауызша және жазбашаЖазбаша
8Structural approach: Pyramid of gamification: elements, dynamics, mechanics.Ауызша және жазбаша
9Determination of the elements of the pyramid of gamification (components, mechanics, dynamics) and the determining nature of the upper levelsАуызша және жазбаша
10Six-stage gamification scheme: gamification goals, their difference from Game goals. Identification and description of the goals, target groups of participants, desirable behavior of players.Ауызша және жазбаша
11Ways to attract the actions of players, cyclical. The importance and types of feedback. Types of pleasure, sources of pleasure according to Nicole Lazarro.Ауызша және жазбашапрезентация
12A systematic approach in gamification: the ability to achieve goals in different ways.Ауызша және жазбаша
13Gamification as a way to create and maintain motivation. Approaches to the construction of motivation (behaviorism, cognitivism, self-determination theory) and their impact on the practice of gamification.Ауызша және жазбаша
14External and internal motivation. Factors and stages of influence of the transition from complete lack of motivation through gamification to strong internal motivation. Application of the Octalysis model to listener experience. Building individual trajectories for building internal motivation.Ауызша және жазбашаЖазбаша
15Critical approach to gamification: ambiguity of gamification, risk factors, desirability, and consequences of a superficial approach to gamification.Ауызша және жазбашапрезентация
Relationship between the Curriculum and Learning Outcomes
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Textbook / Material / Recommended Resources
1Verbach, K. Involve and rule: game thinking in the service of business [Text]/ K. Verbach, D. Hunter. – M.: Mann, Ivanov and Ferber, 2015. – 223 p
2Mosin A. Plus gamification of the whole country? / A. Mosin // Banks of Ukraine
3Nica A.L. Gamification in education / A.L. Nica // Greenhouse of social technologies
4Yu-kai Chou. Octalysis - complete Gamification framework.