1 | Pedagogical potential of children's play. The game as an independent type of development of children of different ages. Concept. Modern accent. | Ауызша және жазбаша |
2 | Game technology as a condition for creating a motivational basis for learning. | Ауызша және жазбаша |
3 | The essence of gamification (definition, difference between a game and a toy). | Ауызша және жазбаша |
4 | Gamification and education. Non-game contexts for the game. | Ауызша және жазбаша |
5 | Gamification and a systematic approach: from ecology to education. | Ауызша және жазбашапрезентация |
6 | Analysis of examples of gamification in the history of education and in the practice of trainees. Determination of game components and game design, role-playing game elements, determination of the type of Game implemented. | Ауызша және жазбашаСұрақ-жауап |
7 | The active status of the player, the role of pleasure and the importance of choice in achieving the goals of gamification. The way the player rises, the importance of balance. | Ауызша және жазбашаЖазбаша |
8 | Structural approach: Pyramid of gamification: elements, dynamics, mechanics. | Ауызша және жазбаша |
9 | Determination of the elements of the pyramid of gamification (components, mechanics, dynamics) and the determining nature of the upper levels | Ауызша және жазбаша |
10 | Six-stage gamification scheme: gamification goals, their difference from Game goals. Identification and description of the goals, target groups of participants, desirable behavior of players. | Ауызша және жазбаша |
11 | Ways to attract the actions of players, cyclical. The importance and types of feedback. Types of pleasure, sources of pleasure according to Nicole Lazarro. | Ауызша және жазбашапрезентация |
12 | A systematic approach in gamification: the ability to achieve goals in different ways. | Ауызша және жазбаша |
13 | Gamification as a way to create and maintain motivation. Approaches to the construction of motivation (behaviorism, cognitivism, self-determination theory) and their impact on the practice of gamification. | Ауызша және жазбаша |
14 | External and internal motivation. Factors and stages of influence of the transition from complete lack of motivation through gamification to strong internal motivation. Application of the Octalysis model to listener experience. Building individual trajectories for building internal motivation. | Ауызша және жазбашаЖазбаша |
15 | Critical approach to gamification: ambiguity of gamification, risk factors, desirability, and consequences of a superficial approach to gamification. | Ауызша және жазбашапрезентация |