Lesson Code | Course Name | Class | Credit | Lesson Time | Weekly Lesson Hours (Theoretical) | Weekly Lesson Hours (Practice) | Weekly Class Hours (Laboratory) |
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MKK 4211 | Development Of WEB And Multimedia Applications | Үшінші курс | 6 | 180 | 1 | 3 | 2 |
The purpose of the course is to create an understanding of the basic approaches to the creation of interactive applications in students, to teach them how to develSystem programmingop the correct interface and architecture of applications.
System programming
Algorithms and programming; Object-oriented programming
Work with a group, work in pairs, learning and study, blitz questions, critical thinking, brain attack, case-stadion, developmental training methods, poster protection, jigso method, creative training methods , Group work, cloud technology, IT method, Case-study method, group project method, problem work method, mini-research method, project method, professional development methods.
1 | Develops web applications, graphical applications. |
2 | Explores and applies web applications, graphical applications. |
3 | Designs and develops Web-applications, information protection systems. |
4 | Development of mobile applications, games, computer graphics |
5 | Implements methods of mobile applications, games, computer graphics. |
6 | Develops software applications for obituary devices. |
Haftalık Konu | Evaluation Method | |
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1 | Introduction. Mobile applications and technologies. | |
2 | Mobile application development processes. | |
3 | Developing mobile applications in a processing environment | |
4 | Developing mobile applications in Android Studio. | |
5 | Work with libraries in Android Studio. | |
6 | Basic interfaces for ios. | |
7 | Add logic to interfaces for ios. | |
8 | Create a mobile Web application. | |
9 | Natural interaction language analysis and synthesis. | |
10 | The classification of user inter-faces. Graphical interface fea-tures. | |
11 | Information interaction interfaces of computer hierarchical systems. | |
12 | Introduction of web- application interaction interface. | |
13 | Optimize mobile applications. Localize applications. Window support. | |
14 | Publish applications on the Mar-ketplace and Google Play. Test applications. Google Play is also the publication of applications. | |
15 | Publish applications. Publish applications in the App Store. |
PÇ1 | PÇ2 | PÇ3 | PÇ4 | PÇ5 | PÇ6 | PÇ7 | PÇ8 | PÇ9 | PÇ10 | PÇ11 | PÇ12 |
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Textbook / Material / Recommended Resources | ||
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1 | Development of mobile applications (part 1), 2021, Nurpeisova T.B., Nurpeisova T.B., Kaidash I.N. | |
2 | Development of mobile applications (part 2), 2021, Nurpeisova T.B., Nurpeisova T.B., Kaidash I.N. | |
3 | Artificial Intelligence Systems : Educational tool. . - Shymkent: University Miras, 2017. - 94 p.m | |
4 | Game design. Recipes for the success of the best computer games from Super Mario and Doom to Assassin - St. Petersburg: Peter, 2020. - 460, | |
5 | Artificial intelligence in computer games: how to train virtual characters to react to external influences. -Lane. - M.: I.D. Williams, 2007. - 768 c. - ISBN 70-4978-5-8459-1170-4 |