Lesson Code | Course Name | Class | Credit | Lesson Time | Weekly Lesson Hours (Theoretical) | Weekly Lesson Hours (Practice) | Weekly Class Hours (Laboratory) |
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DBSHUDMN 3209 | Basics Of 3D Modeling For 3D Printing | Үшінші курс | 5 | 150 | 1 | 2 | 2 |
The purpose of this course is to master the skills of using a software product for 3D modeling and 3D printing. Teach students how to create 3D models, integrate the control code, calibrate a 3D printer, and put into practice all the basic tools, techniques, and techniques of 3D modeling.
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Computer graphics
Narrative, exchange of views, discussion, problem methods.
1 | Students get acquainted with information about three-dimensional graphics and 3D printing devices and explain the laws of development. |
2 | Independently analyzes the technologies and ways of training information technical means. |
3 | Summarizes knowledge about the features of teaching technologies and ways when planning and conducting classes. |
4 | Can configure and control graphic applications and devices for the use of 3D modeling programs. |
5 | Objectively assesses the knowledge, skills and abilities of students using the methods and techniques of modern 3D modeling training programs. |
6 | Three-dimensional graphics apply knowledge about the characteristics of graphic devices in establishing interaction with applications. |
Haftalık Konu | Evaluation Method | |
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1 | Introduction to three-dimensional graphics.The history of three-dimensional graphics. Acquaintance with 3D modeling programs. | |
2 | Areas of application of 3-dimensional graphics and its purpose. Demonstration of the capabilities of 3-dimensional graphics. | |
3 | Programs for 3D modeling: Blender, Autodesk, 3D-max. | |
4 | Creating and working with objects. | |
5 | Blender. The beginning. Creating and restoring the last session. | |
6 | Transformation. Snowmen. | |
7 | Modeling. Repeat objects. Accounts,deskandperformance. | |
8 | Juggling objects in a blender feat. | |
9 | In the blender areprimitives. Learn Blender hotkeys with one mouse. | |
10 | Camera. Acquaintance with Blender camera. Let's see through the eyes of the camera. | |
11 | Beauty In Space. Learning to see correctly when 3D modeling in Blender. | |
12 | Realtime simulation in Blender. Working with arrays. | |
13 | Basics of creating splines Creation of three-dimensional objects based on splines. Lathe Modifier. Bevel Modifier. | |
14 | Creation of the most popular kr-57 diamond. Cutting and cutting tools. | |
15 | Animation. |
PÇ1 | PÇ2 | PÇ3 | PÇ4 | PÇ5 | PÇ6 | PÇ7 | PÇ8 | PÇ9 | PÇ10 | PÇ11 | PÇ12 |
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Textbook / Material / Recommended Resources | ||
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1 | Кескінді анимациялық өңдеу бағдарламасы. Оқу құралы. [Текст] / Ә. Т. Баялы, М. К. Абылова, Н. Жүнісов. - Кентау : ХҚТУ, 2020 | |
2 | Кескінді анимациялық өңдеу бағдарламасы. Түркістан 2020. Ә. Баялы. Н.Жунисов | |
3 | Основы компьютерного моделирования. Учебно-методическмй комплекс. Алматы 2021. Г. А. Тюлепбердинова, Н. А. Тойганбаева, А. Б. Жусупова | |
4 | Орланд, П.Математические алгоритмы для программистов. 3D-графика, машинное обучение и моделирование на Python. - СПб.: Питер, 2023. - 752 - (Серия «Библиотека программиста»). -ISBN 978-5-4461-2287-5 |