Lesson Code | Course Name | Class | Credit | Lesson Time | Weekly Lesson Hours (Theoretical) | Weekly Lesson Hours (Practice) | Weekly Class Hours (Laboratory) |
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KGN 2209 | Fundamentals Of Computer Graphics | Үшінші курс | 5 | 150 | 1 | 2 | 2 |
The purpose of the discipline is to give an idea of the modern hardware and software of computer graphics. Part of the course is devoted to the mathematical apparatus used in image manipulation algorithms. The ways of representing geometric information on a plane are considered, various projects of three-dimensional objects are considered, as well as some special cartographic forecasts. The main methods of working with color, the methods of representing geometric bodies are clearly understood and analyzed.
Digital image processing
Information and communication technology
1 | Use graphic and web application development methods. |
2 | Prepare preliminary graphic elements for web pages. |
3 | Can distinguish color models on the basis of computer graphics and use them effectively. |
4 | Learns mobile application, game and computer graphics development methods. |
5 | Can create graphical interfaces of software applications for mobile devices. |
Haftalık Konu | Evaluation Method | |
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1 | Introduction to Computer Graphics. Basic concepts and scope. | |
2 | Engineering graphics. Application area. | |
3 | Application area of computer graphics. | |
4 | Fundamentals of software used in computer graphics. | |
5 | Coordinate system and types of graphic information conversion. | |
6 | Color perception. Features of color perception. Color models: RGB, CMY (K), CIELab, HSB, etc. B. general color characteristics. | |
7 | Concept of form. Principles of image compression. Internal formats of graphics packages (raster and vector graphics). Universal raster graphics formats. | |
8 | Fundamentals of raster graphics. Resolution of raster graphics. Image coding. Color depth. Color palettes. | |
9 | Basic raster graphics editors. Raster graphics file formats. | |
10 | Fundamentals of vector graphics. Mathematical foundations of Vector graphics. Checkpoint types. | |
11 | Basic vector graphics editors. Vector graphics file formats. | |
12 | Fundamentals of Fractal graphics. | |
13 | Fundamentals of modeling. Modeling composite 3D objects. | |
14 | Composition and application principles, stage composition. | |
15 | Composition principles and application, Light sources and cameras. |
PÇ1 | PÇ2 | PÇ3 | PÇ4 | PÇ5 | PÇ6 | PÇ7 | PÇ8 | PÇ9 | PÇ10 | PÇ11 | PÇ12 |
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Textbook / Material / Recommended Resources | ||
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1 | Екі өлшемді графика негіздері. Алматы.2020. Ә.Баялы | |
2 | Расторлы және векторлы графика негіздері. Оқу-әдістемелік құрал. [Текст] / Б. Ж. Мамбетова, Ә. Н. Аманов, Ә. Т. Баялы. - Түркістан : Тұран, 2014 | |
3 | AutoCAD 2008 автоматтандырылған жоболау жүйесі. 2013, Дәуір, Кітап. Алматы. А. Хамметов | |
4 | Adobe Flash CS6O. 2013, Nirvana Кітап, Ankara, Osman Gürkan | |
5 | Компьютерлік графика: Абилдабекова Д. Д. Оқу құралы. Алматы: КазҰТУ, 2015. -253 б. Сурет-185. Библиогр. -14 атау. ISBN 978-601-228-736-3 |