Computer Enginering
Lesson Code Course Name Class Credit Lesson Time Weekly Lesson Hours (Theoretical) Weekly Lesson Hours (Practice) Weekly Class Hours (Laboratory)
KGN 2209 Fundamentals Of Computer Graphics Үшінші курс 5 150 1 2 2
Course Descriptions
Turkish
PhD, A.N. Amanov

The purpose of the discipline is to give an idea of the modern hardware and software of computer graphics. Part of the course is devoted to the mathematical apparatus used in image manipulation algorithms. The ways of representing geometric information on a plane are considered, various projects of three-dimensional objects are considered, as well as some special cartographic forecasts. The main methods of working with color, the methods of representing geometric bodies are clearly understood and analyzed.

Digital image processing

Information and communication technology

1Use graphic and web application development methods.
2Prepare preliminary graphic elements for web pages.
3Can distinguish color models on the basis of computer graphics and use them effectively.
4Learns mobile application, game and computer graphics development methods.
5Can create graphical interfaces of software applications for mobile devices.
Haftalık KonuEvaluation Method
1Introduction to Computer Graphics. Basic concepts and scope.
2Engineering graphics. Application area.
3Application area of computer graphics.
4Fundamentals of software used in computer graphics.
5Coordinate system and types of graphic information conversion.
6Color perception. Features of color perception. Color models: RGB, CMY (K), CIELab, HSB, etc. B. general color characteristics.
7Concept of form. Principles of image compression. Internal formats of graphics packages (raster and vector graphics). Universal raster graphics formats.
8Fundamentals of raster graphics. Resolution of raster graphics. Image coding. Color depth. Color palettes.
9Basic raster graphics editors. Raster graphics file formats.
10Fundamentals of vector graphics. Mathematical foundations of Vector graphics. Checkpoint types.
11Basic vector graphics editors. Vector graphics file formats.
12Fundamentals of Fractal graphics.
13Fundamentals of modeling. Modeling composite 3D objects.
14Composition and application principles, stage composition.
15Composition principles and application, Light sources and cameras.
Relationship between the Curriculum and Learning Outcomes
PÇ1PÇ2PÇ3PÇ4PÇ5PÇ6PÇ7PÇ8PÇ9PÇ10PÇ11PÇ12
Textbook / Material / Recommended Resources
1Екі өлшемді графика негіздері. Алматы.2020. Ә.Баялы
2Расторлы және векторлы графика негіздері. Оқу-әдістемелік құрал. [Текст] / Б. Ж. Мамбетова, Ә. Н. Аманов, Ә. Т. Баялы. - Түркістан : Тұран, 2014
3AutoCAD 2008 автоматтандырылған жоболау жүйесі. 2013, Дәуір, Кітап. Алматы. А. Хамметов
4Adobe Flash CS6O. 2013, Nirvana Кітап, Ankara, Osman Gürkan
5Компьютерлік графика: Абилдабекова Д. Д. Оқу құралы. Алматы: КазҰТУ, 2015. -253 б. Сурет-185. Библиогр. -14 атау. ISBN 978-601-228-736-3